﻿//===============================================================================
//	CNotify.h
//	֪ͨ
//===============================================================================

#pragma once
#include "BaseMessage.h"
class CNotify :
	public BaseMessage
{
public:
	CNotify(uint32_t uid, uint32_t pn);
	~CNotify();

public:
	//---------------------------------------------------------------------------
	static BaseMessage* Create(uint32_t uid, uint32_t pn)
	{
		return new CNotify(uid, pn);
	}

public:
	//---------------------------------------------------------------------------
	virtual void HandleMessage(Player* pplayer) override final
	{}

public:
	//---------------------------------------------------------------------------
	void SetNotifyInfo(uint32_t flag, std::string& info);
};

